Go Rhino 07-20 Jeep Wrangler JL/JLU/JK/JKU/Gladiator JT Rockline Front Stubby Bumper w/ Overrider
SKU: 64980183211

Go Rhino 07-20 Jeep Wrangler JL/JLU/JK/JKU/Gladiator JT Rockline Front Stubby Bumper w/ Overrider

Sale price$369.45 Regular price$410.50
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Description

Go Rhino 07-20 Jeep Wrangler JL/JLU/JK/JKU/Gladiator JT Rockline Front Stubby Bumper w/ OverriderPart of Go Rhino's famous Jeep Bumper family of products. Rockline Winch Ready Front Stubby Bumper for Jeep JK, JL and JT with signature hex mesh LED protective cover for use with industry standard 20" double row LED bar or up to 4 standard 3" cube LEDs and a fully welded override light mount bar. Rockline Bumpers come with a Limited Lifetime warranty on materials and construction and a 5 year warranty on the Textured Black Finish. This Part Fits:

Part of Go Rhino's famous Jeep Bumper family of products. Rockline Winch Ready Front Stubby Bumper for Jeep JK, JL and JT with signature hex mesh LED protective cover for use with industry standard 20" double row LED bar or up to 4 standard 3" cube LEDs and a fully welded override light mount bar. Rockline Bumpers come with a Limited Lifetime warranty on materials and construction and a 5 year warranty on the Textured Black Finish.

This Part Fits:

Year Make Model Submodel
2021 Jeep Gladiator 80th Anniversary
2020,2022 Jeep Gladiator Altitude
2023 Jeep Gladiator Freedom
2021-2023 Jeep Gladiator High Altitude
2024-2025 Jeep Gladiator High Tide
2024 Jeep Gladiator Jeep Beach
2020 Jeep Gladiator Launch Edition
2020-2025 Jeep Gladiator Mojave
2024-2025 Jeep Gladiator Mojave X
2024-2025 Jeep Gladiator NightHawk
2020-2023 Jeep Gladiator Overland
2020-2025 Jeep Gladiator Rubicon
2024-2025 Jeep Gladiator Rubicon X
2020-2025 Jeep Gladiator Sport
2020-2025 Jeep Gladiator Sport S
2021-2025 Jeep Gladiator Texas Trail
2021-2025 Jeep Gladiator Willys
2021-2023 Jeep Gladiator Willys Sport
2011 Jeep Wrangler 70th Anniversary
2016 Jeep Wrangler 75th Anniversary
2021 Jeep Wrangler 80th Anniversary
2021,2023 Jeep Wrangler Freedom
2023 Jeep Wrangler High Altitude
2023-2025 Jeep Wrangler High Altitude 4xe
2023 Jeep Wrangler High Tide
2021 Jeep Wrangler Islander
2007-2025 Jeep Wrangler Rubicon
2023-2024 Jeep Wrangler Rubicon 392
2024-2025 Jeep Wrangler Rubicon 392 Final Edition
2023-2025 Jeep Wrangler Rubicon 4xe
2024-2025 Jeep Wrangler Rubicon X
2024-2025 Jeep Wrangler Rubicon X 4xe
2007-2017,2023-2025 Jeep Wrangler Sahara
2023-2025 Jeep Wrangler Sahara 4xe
2023 Jeep Wrangler Sahara Altitude
2010-2025 Jeep Wrangler Sport
2023 Jeep Wrangler Sport Altitude
2016,2018-2025 Jeep Wrangler Sport S
2024-2025 Jeep Wrangler Sport S 4xe
2011 Jeep Wrangler Unlimited 70th Anniversary
2016 Jeep Wrangler Unlimited 75th Anniversary
2021 Jeep Wrangler Unlimited 80th Anniversary
2021 Jeep Wrangler Unlimited Freedom
2021-2022 Jeep Wrangler Unlimited High Altitude
2021-2022 Jeep Wrangler Unlimited High Altitude 4xe
2022 Jeep Wrangler Unlimited High Tide
2021 Jeep Wrangler Unlimited Islander
2018-2019 Jeep Wrangler Unlimited Moab
2007-2022 Jeep Wrangler Unlimited Rubicon
2021-2022 Jeep Wrangler Unlimited Rubicon 392
2021-2022 Jeep Wrangler Unlimited Rubicon 4xe
2007-2022 Jeep Wrangler Unlimited Sahara
2021-2022 Jeep Wrangler Unlimited Sahara 4xe
2021-2022 Jeep Wrangler Unlimited Sahara Altitude
2010-2022 Jeep Wrangler Unlimited Sport
2021-2022 Jeep Wrangler Unlimited Sport Altitude
2016,2018-2022 Jeep Wrangler Unlimited Sport S
2021-2022 Jeep Wrangler Unlimited Willys
2021-2022 Jeep Wrangler Unlimited Willys Sport
2007-2010 Jeep Wrangler Unlimited X
2021-2025 Jeep Wrangler Willys
2023-2025 Jeep Wrangler Willys 4xe
2021-2024 Jeep Wrangler Willys Sport
2007-2010 Jeep Wrangler X
2018 Jeep Wrangler JK Rubicon
2018 Jeep Wrangler JK Sahara
2018 Jeep Wrangler JK Sport
2018 Jeep Wrangler JK Sport S
2018 Jeep Wrangler JK Unlimited Rubicon
2018 Jeep Wrangler JK Unlimited Sahara
2018 Jeep Wrangler JK Unlimited Sport
2018 Jeep Wrangler JK Unlimited Sport S
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SKU: 64980183211

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4.1 ★★★★★
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Tinkerer
Waukegan, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Battle Creek, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
West Palm Beach, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Belleville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Cuba, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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