McFarlane Toys Mortal Kombat - Spawn (Bloody Disciple) 7" Scale Action Figure
SKU: 53803160107

McFarlane Toys Mortal Kombat - Spawn (Bloody Disciple) 7" Scale Action Figure

Sale price$22.49 Regular price$24.99
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Description

McFarlane Toys Mortal Kombat - Spawn (Bloody Disciple) 7" Scale Action FigureAl Simmons, once the U. S. governments greatest soldier and most effective assassin, was mercilessly executed by his own men. Resurrected from the ashes of his own grave in a flawed agreement with the powers of darkness, Simmons is reborn as a creature from the depths of Hell. A Hellspawn. Now he is thrust into the world of Mortal Kombat, where he will fight for supremacy against all Kombatants. Product Features: Incredibly detailed 7 scale figure

Al Simmons, once the U.S. government’s greatest soldier and most effective assassin, was mercilessly executed by his own men. Resurrected from the ashes of his own grave in a flawed agreement with the powers of darkness, Simmons is reborn as a creature from the depths of Hell. A Hellspawn. Now he is thrust into the world of Mortal Kombat, where he will fight for supremacy against all Kombatants.

Product Features:

  • Incredibly detailed 7” scale figure based off the Mortal Kombat Franchise
  • Spawn is featured in his Bloody Disciple skin as seen in the video game Mortal Kombat 11
  • Designed with Ultra Articulation with up to 22 moving parts for full range of posing
  • Spawn includes two Necroplasm Flames and a base
  • Figure is showcased in Mortal Kombat themed window box packaging
  • Collect all additional McFarlane Toys Mortal Kombat Figures
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            SKU: 53803160107

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            4.6 ★★★★★
            Based on 1353 reviews
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            Verified Purchase
            Mike Athey
            Fort Morgan, US
            ★★★★★ 2
            Content seems good, but support files/code are insufficient, and the code seems illogical in places
            Format: Paperback
            This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
            WAS THIS REVIEW HELPFUL?YesReportShare
            Reviewed in the United States on July 31, 2023
            S
            Verified Purchase
            Shannon
            Birmingham, US
            ★★★★★ 5
            Very helpful
            Format: Paperback
            Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
            WAS THIS REVIEW HELPFUL?YesReportShare
            Reviewed in the United States on May 9, 2024
            C
            Verified Purchase
            ChargingBull
            New York, US
            ★★★★★ 5
            Lots of uses in Roblox
            Format: Paperback
            Son loves getting these for birthdays and holidays.
            WAS THIS REVIEW HELPFUL?YesReportShare
            Reviewed in the United States on July 6, 2025
            J
            Verified Purchase
            jeanet
            Lowell, US
            ★★★★★ 5
            Easy to follow
            Format: Paperback
            My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
            WAS THIS REVIEW HELPFUL?YesReportShare
            Reviewed in the United States on May 27, 2023
            I
            Verified Purchase
            Internetaholic
            Whiting, US
            ★★★★★ 4
            Maybe Outdated
            Format: Paperback
            I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
            WAS THIS REVIEW HELPFUL?YesReportShare
            Reviewed in the United States on November 26, 2025

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