GoRide Electric Wheelchair – 39 lb Lightweight Folding Travel Power Chair
SKU: 70874655958

GoRide Electric Wheelchair – 39 lb Lightweight Folding Travel Power Chair

Sale price$359.55 Regular price$399.50
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Description

GoRide Electric Wheelchair – 39 lb Lightweight Folding Travel Power ChairAt Independent Living Superstore, we offer carefully selected mobility solutions designed for real world performance, portability, and everyday reliability. The GoRide Electric Wheelchair by SuperHandy is built for users who want ultra light folding convenience combined with dependable everyday mobility. Weighing approximately 39 lbs without the battery, this folding electric wheelchair is designed for simplified transport, storage, and short range

At Independent Living Superstore, we offer carefully selected mobility solutions designed for real-world performance, portability, and everyday reliability. The GoRide Electric Wheelchair by SuperHandy is built for users who want ultra-light folding convenience combined with dependable everyday mobility.

Weighing approximately 39 lbs without the battery, this folding electric wheelchair is designed for simplified transport, storage, and short-range daily use. Its aluminum frame, dual motor system, and compact folding profile make it a practical option for errands, home use, and travel-friendly mobility routines. :contentReference[oaicite:1]{index=1}

You can also explore our Electric Wheelchairs Collection, compare similar models in our Lightweight Electric Wheelchairs, browse compact options in our Folding Electric Wheelchairs, view travel-ready designs in our Travel Electric Wheelchairs, or learn more in our Electric Wheelchair Buying Guide.

Maneuverability & Portability
Ultra-lightweight frame at approximately 39 lbs without battery
Compact folding design supports storage and transport
Ambidextrous controller mount supports left- or right-side use
7 inch front wheels and 12 inch rear wheels support everyday maneuverability
Designed for home, errands, and travel-friendly mobility use :contentReference[oaicite:2]{index=2}

Power & Performance
Dual 250W motors support consistent operation
Top speed up to 3.73–4 mph for everyday mobility
Up to 3.73 miles per charge depending on conditions
24V 6Ah lithium-ion battery supports compact power delivery
Electromagnetic braking system supports controlled stopping :contentReference[oaicite:3]{index=3}

Comfort & Control
Cushioned seat supports everyday comfort
Seat belt supports user stability
360° joystick provides precise and responsive control
Adjustable controls support personalized operation
Built-in wheelie bars support stability on inclines and transitions :contentReference[oaicite:4]{index=4}

Design & Convenience
Aluminum frame supports durability and reduced weight
Push-start motor system supports simple operation
Fold-flat design supports compact storage
Rear pneumatic tires and solid front tires support everyday traction
Designed for indoor and outdoor use on paved and smooth surfaces :contentReference[oaicite:5]{index=5}

Specifications – GoRide Electric Wheelchair

Product Name GoRide Electric Wheelchair
Model SuperHandy GoRide (GUT155-FBA)
Brand SuperHandy
Product Type Folding Electric Wheelchair (Travel Power Chair)
Frame Material Aluminum
Product Weight 39 lbs (without battery)
Weight Capacity 220 lbs
Overall Dimensions 36.2" × 22.4" × 35.4"
Motor Dual 250W electric motors
Battery 24V 6Ah lithium-ion
Maximum Speed Up to 3.73–4 mph
Range Up to 3.73 miles per charge
Controller Ambidextrous joystick / 360° control
Front Wheels 7" solid tires
Rear Wheels 12" pneumatic tires
Brake System Electromagnetic braking
Climbing Ability Up to 9°
Start Type Push-start
Use Environment Indoor and outdoor, paved and smooth surfaces
Storage Folding frame for transport

Warranty

This product includes a manufacturer’s limited warranty covering defects in materials and workmanship under normal use conditions. Coverage details may vary by component. Warranty exclusions apply for misuse, unauthorized modifications, and normal wear. Contact us for complete warranty details.

Shipping & Delivery

Most orders ship within 1–3 business days. Delivery times vary by location. Inspect your shipment upon arrival and contact us with any questions.

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Need help choosing the right electric wheelchair? Our team is here to assist.
📞 844-795-2930
📧 [email protected]

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
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SKU: 70874655958

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Tinkerer
Battle Creek, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Port Orchard, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Bozeman, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Draper, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
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Piotr S.
Boise, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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