Creating a Strategic Energy Reduction Plan, 2nd edition
SKU: 60527624174

Creating a Strategic Energy Reduction Plan, 2nd edition

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Description

Creating a Strategic Energy Reduction Plan, 2nd editionThis is a single license Digital eBook PDF File that is downloadable, and password protected eBook Description This book provides a simple, easily followed process for auditing building operations to identify and reduce energy consumption that leads to measurable carbon reduction. The crucial steps of this process involve assessing the facility's current conditions, understanding, and analyzing the operational and cost based opportunities that

This is a single license Digital eBook PDF File that is downloadable, and password protected

 

 

eBook Description

This book provides a simple, easily followed process for auditing building operations to identify and reduce energy consumption that leads to measurable carbon reduction. The crucial steps of this process involve assessing the facility's current conditions, understanding, and analyzing the operational and cost-based opportunities that increase carbon output. Taking this information to reporting the findings and then documenting a multiyear energy and carbon reduction plan. The book discusses the full scope of building components and systems, including how each system affects energy efficiency. It describes the operational energy efficiencies that are gained by implementing no-cost changes or alternative maintenance activities already funded. The book includes the process for identifying capital improvement opportunities, along with evaluating return on investment and life cycle replacement options for equipment. The four-step process described in this book will serve as a valuable tool for every building operator seeking to improve energy performance and reduce carbon output.

Table of Contents

  • Introduction
  • Part I Operational and Cost-based energy management strategies
  • Chapter 1 Efficient Building Operation
  • Roofs
  • Exterior Walls
  • Chapter 2 Mechanical Systems
  • Heating Ventilation and Cooling (HVAC)
  • Electrical Components of HVAC System
  • Chapter 3 Basic Facility Power Consumption
  • Recommended Setpoints Occupied Buildings
  • Lighting
  • Vending & Break Areas
  • Kitchen and Cafeteria
  • Hot Water
  • Elevators and Conveyances
  • Chapter 4 Additional Facility Power Consumption
  • Labs and Data Center Management
  • Uninterruptible Power Source (UPS)
  • Server/IT Equipment
  • Water Consumption
  • Air
  • Utility Suppliers
  • Occupant Activities
  • Chapter 5 Cost-based Financial Evaluation
  • Equipment Retirement Strategy
  • Chapter 6 Cost-based Facility Opportunities
  • Building Shell
  • Windows and Fenestration
  • Walls
  • Parking Areas
  • Mechanical System Upgrades
  • Building Management System (BMS)
  • Lighting
  • Vending & Break Area
  • Hot Water
  • Elevators and Conveyances
  • Data Center/Labs
  • Air
  • Professional Energy Audit
  • Utility Supply
  • Part II Accessing Current Conditions
  • Chapter 7 Building Energy Audit
  • Chapter 8 Building Occupancy Profile
  • Chapter 9 Checklist
  • Part III Energy Audit Forms and Preparation
  • Chapter 10 Energy Audit Report Preparation
  • Creating Building Occupancy Schedules
  • Documenting Savings
  • Calculating HVAC
  • Identified Efficiencies and Opportunities
  • Part IV Reports and Proposals
  • Chapter 11 Survey Analysis Report
  • Operational Schedules
  • Capital Project Proposal
  • Conclusion
  • Appendix
  • Index

Author: Scott Offermann

e-ISBN: 9788770224482

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SKU: 60527624174

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Mike Athey
Louisville, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Grantham, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Battle Creek, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
San Leandro, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Birmingham, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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